Greywall

Session 7

In the aftermath of the battle against the forest creatures, the party had little choice but to rest and try to regain their broken spell power and health. Luckily, the night held no surprises beyond a poor night’s sleep surrounded by fog, lights, brambles and creeping animals.

2 columns remained. The party set out towards the far eastern column. They found themselves in an increasingly sparse forest, surrounded by dark shapes that loomed out of the fog. The shapes were boulders; wrought into bizarre shapes by unknown hands, some seemed like faces with misshapen features, others were twisted into contorted, unnatural contours. As the heroes moved farther eastwards, the boulders became more and more prevalent until they form almost a maze to hamper the party’s progress. The trees disappeared entirely, the area dominated by stones, boulders, and gravel.

After 20 minutes of hiking, the heroes found themselves at the site of the column of light, shining from inside a 20-foot wide crater. Previous experience had given them a good idea of what to expect; the claiming of the orb would undoubtedly be followed by an attack of some sort. The heroes took precautions; Glithas summoned his Mage Armor, Roondar is Inertial Armor, and Bjorin his Barkskin. Torash cast Enlarge and Blade of Blood upon himself. The group approached the edge, with Roondar and Glithas hanging back to provide fire support. Bjorin tied a rope to himself and Torash, then climbed down into the crater. At the bottom, sitting on the gravelly ground was an orb of smooth, polished grey granite. Upon hefting it, Bjorin was visited by another vision; a shadowy form stood before a black bear which knelt to him. The form pressed a glowing crystal between its eyes and the bear roared in pain while it seared into its flesh. The animal began to grow, its teeth and claws to lengthen. Its eyes opened, now glowing bluish-white. The now-vicious corruption seemed to look directly at Bjorin and roar, baring teeth like daggers, when Bjorin snapped out of it. In the meantime, the shadowy corruption along his arm had grown to swallow his entire left arm and shoulder.

No monsters appeared as they had feared and Bjorin began climbing back out of the crater. As soon as he reached the top and began to right himself, however, the attack struck; earthen hands reached from the ground, seizing Yunaan’s ankles. The barbarian found himself dangling from the grip of an earth elemental, all dirt and sharp stone and glowing crystals. The creature flung him by his feet into one of the nearby boulders, but the lucky barbarian largely landed against his shield, absorbing much of the impact. Torash was less lucky, as a second elemental emerged from the side of a nearby boulder and struck, punching the cleric in the back of the head and cutting his skin with its hand while delivering massive trauma. The battle began, overshadowed by a rumbling sound from the southwest.

The heroes soon found, however, that the elementals could disappear and reappear into the stone. While they tried to retaliate, more elementals emerged, punching at Glithas and Roondar and rushing Bjorin. The fates seemed to be unkind to the party. Roondar unleashed an energy blast of cold but the elementals seemed barely affected. Torash attempted to connect with his warhammer to deal his enhanced damage, but seemed unable to land a proper blow. Glithas summoned a Flaming Sphere, but his target managed to sink back into the ground to dodge. Yunaan fared better, dodging an attack from a newly-emerged elemental while still lying against the boulder, then retaliating with a deep two-handed axe blow. Roondar followed up with a blast of fire, scorching Yunaan’s target as well as the elemental that Luthiana was successfully fending off farther to the north.

When an elemental retaliated against Roondar however, he found himself in trouble, and Yunaan answered by charging across the battlefield to deliver a strong blow to the attacking creature. Back to back, gnome and barbarian fought with psionics and axe to destroy one monster and severely wound another.

By this time however, the situation farther north was deteriorating. Glithas’ fire was having little effect and Torash seemed unable to land a blow. Bjorin found himself slowed by his shadowy infestation and was forced to fall back and summon a pair of dire badgers for aid. The fierce animals answered and flanked an elemental, but found themselves soon facing empty air as the the creature escaped underground, re-emerging to attack Torash. Yunaan, believing Roondar secure, executed a second charge to the north to take Torash’s attacker from behind and succeeded in wounding it, but at cost to himself as he left himself open to attack from an elemental stationed along the path that delivering a crushing smash. The situation became further complicated as the party realized the elementals had ranged attacks; they planted one fist into the ground and drew material from the earth, using it to project their other fist outwards.

A third elemental fell and for a time, it seemed as though the battle would end more swiftly than anticipated. Luthiana in particular displayed an unerring battle sense, her every attack connecting. The heroes had forgotten, however, the rumbling sound from the southwest. A 12-foot tall elemental erupted from the ground southwest of Torash, spraying earth in every direction that Bjorin and Torash managed to dodge. It immediately struck at the cleric, but he managed to lift his shield in time and dig his feet into the ground, absorbing the hit. By now, much of the party was wounded, but Torash found himself unable to fall back to heal or be healed as he was boxed in by elementals. Yunaan finally cleared one of the three remaining smaller elementals leaving one in the north that Glithas wore down with a series of magic missiles after a wounded Luthiana was forced to withdraw.

Bjorin, Torash, Glithas and Yunaan clustered in the middle of the battlefield to dispense and receive healing after the large elemental showed its power by dealing Torash a heavy blow. At this point, Roondar stepped up to help turn the tide, sacrificing some of his own health to convert it to psionic power and unleashing a huge bar of fire. It crashed into the large elemental, shaving off almost half of its health and carrying on to severely damage the last of the remaining smaller ones. He paid the price however as the vengeful elemental turned on him, projecting its right fist and knocking him into unconsciousness.

The opening, however, gave the rest of group time to reform. Glithas chipped away at the final small elemental while Yunaan stepped into melee range after a disastrous attack by Torash left his bloody weapon dropped onto the ground. Bjorin began to summon a dire wolf for help; the last badger had disappeared after having dispatched a small elemental. Yunaan, however, proved this unnecessary; stepping forward, he dealt a catastrophic blow to the large elemental, carving out a portion of its midsection and causing much of the rest of its now-unsupported bulk to collapse out onto the ground in a shower of rock and dust. When the wolf appeared, it found little to do beyond put the final touch on the victory while Bjorin gave the final small elemental a last strike to down it.

Once again, the party found itself victorious but drained, having teetered on the precipice of defeat. After reviving Roondar and expending their remaining spell power on healing, they faced an almost certain need to once again rest inside the haunted forest, before moving on to face what lay at the final column of light. Their only hint was a mantra Bjorin had remembered that all druids learn during their training, that seemed to correspond to the orbs’ elements…

My resolve is as firm as the stone,
My soul as pure as the water shone,
My patience is as endless as the oak’s,
Until the fires of my rage are stoked.

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Session 6

The party progressed southwards through the forest, following the stream deeper into the valley. It gradually carved a deeper trough into the landscape and became wider and deeper, while simultaneously the air became colder; plunging to freezing temperatures. After a 20 minute trek, the group came upon a pool that the stream stemmed from, fed by a six-foot waterfall that tumbled into it from another stream higher up a brief incline. In the center of the pool shone a bright underwater light from which the column of light came from. However, the party decided they were too drained to investigate immediately. Instead, they used the terrain of the waterfall’s cliff to provide shelter for a cold and fitful night’s rest overlooking the mysterious glow.

Recovered, they pondered their options at the pool’s edge, testing its depth and temperature, probing it for magic and finding apparently little but an ordinary, if oddly cold, body of water. Finally, Bjorin decided to cut to the chase; using druidic magic to fortify himself against the elements, he stripped down and plunged into the waist-high pool. The source of the light, he found, was a perfectly round, smooth, orb of ice that he was able to easily lift out of the water. As soon as he did however, six points of water around him rose to form humanoid shapes. Fonts of water were where their legs should be, and their torsos seemed to be made of jagged, crystalline ice. Their heads were as visored helmets, but water continually leaked out from between the slits. Bjorin was surrounded.

Roondar, thinking quickly, used his psionic powers to rip Bjorin out of the water, causing him to lend ungently on the slope while the rest of the party assumed positions on the southeastern bank of the pool. Four of the icy knights charged in, while two others demonstrated other abilities; one projected an ice lance from his oversized fist, firing it towards the shore, while another disappeared back into the water without a trace. Torash summoned a whirlwind of blades around himself as the creatures closed in, while Glithas summoned a ball of flame and discovered the knights melted well. Bjorin, naked and weaponless, summoned a flaming blade, while Roondar caused a concussive blast of force to ripple through two of the attackers closing in on Luthiana.

A fierce melee ensued. Torash, after bathing his blade in holy blood, found himself at a loss to connect with his warhammer, but found his whirlwind of blades made good progress at chipping away at the monster’s icy armor and his own defensive skills to be top notch. Yunaan did heavy damage, lodging his axe into the head of one of the knights. Glithas’ flaming sphere melted one of the knights well before he fled back into the pool, but both he and Roondar found themselves on the receiving end of the potent ice lances fired by the monsters from the pool’s center. Roondar was unable to concentrate well and expended large amounts of psychic power, but unfortunately to little effect.

Luckily, the combined melee powers of Yunaan, Luthiana, Bjorin, and Torash, along with Glithas’ sphere were able to inflict casualties on the ice knights sufficient to cause the monsters to fall back into the pool, where they began to fire their icy projectiles in earnest. The party’s ranged skills were weakened by their expenditure of power and so Bjorin stepped in to summon a pair of crocodiles beneath the creatures. The crocodiles proved surprisingly effective; they quickly crushed the armor of one enemy and dragged it into the pool.

With their numbers dwindling, the knights made one last desperate attempt to recover the orb that now was in Roondar’s possession. Roondar found himself being charged by an enemy that delivering a crushing blow, knocking him back against a tree and unconscious. When the last of the icy knights moved to help his companion, the crocodiles interceded and dragged it to its death, and the party was able to destroy the final monster and revive Roondar.

After healing their wounds, the party set off to the next column of light, trekking away from the stream and deeper into the woods. The trees grew close and dark, the fog heavier, and twinkling blue-white lights seemed to surround them. Animal noises echoed through the forest and the nerves of the party began to wear thin. The lights pressed closer, and each party member began to hear unpleasant sounds from their past: Glithas the sound of fire and collapsing timber, Roondar the sound of Mae’s screams and Marcus’ sobs, Torash the death rattle of his sparring partner, and Yunaan the sound of his grandfather bitterly declaring him khun. Bjorin heard a frantic whisper inside his head: “Oh Andel, forgive me, I only sought to protect my lands and now it has me…now it has me and it won’t let me go…release me from this nightmare! RELEASE ME FROM THIS NIGHTMARE!” The final part Bjorin himself voices as well, and when he returned, shaken, to reality, he found a black shadow encompassing the fingers of his left hand.

With no answers and little else to do, the group soldiered on. This time they found an orb of oak inside the hollow of a tree surrounded by thorny bushes. Roondar tried to use his psionics to pull it free but it seemed stuck fast. Glithas masterfully crept in to retrieve it, but had no better luck. Finally, believing that perhaps Bjorin was the only one who could, the party sent him in. Sure enough, the druid picked it up easily, but was struck with a vision. A shadowy figure infected the forest and its animals with shards of crystal, driving its denizens mad. When Bjorin emerged from the vision, the shadow had crept up his left arm to his elbow. As he staggered back, Bjorin and Yunaan both noticed the foliage on the forest floor begin to move and then explode into three shapes; two large, humanoid plants with thick intertwined vines for arms, and an immense third monster with twin, thorny tenacles and a huge mouth of sharpened wooden stakes.

The creatures lumbered forward, giving the party time to deploy and for Bjorin to place a ward of protection against plants on Yunaan. Yunaan surged forward to engage the largest creature and found himself locked against a fierce opponent who quickly depleted his ward. Bjorin joined him in melee, after summoning a flaming sphere as it became evident that the creature would not go down easily. Glithas also summoned a flaming sphere to burn the creature into submission. The creature’s wounds seemed to close on their own, however, blunting the assault. The slow approach of the other two creatures gave the party time to focus their abilities on the largest, hitting with weapon, psionic fire, spiritual weapons and magic before the approach of the humanoid plants forced them to turn their attention to the flanks.

The huge creature dealt Yunaan a savage bite, crushing his protective ward and lifting the barbarian in his jaws. Yunaan was able to do little but rake his shield against the monster’s mouth before it swallowed him, and Yunaan found himself in the monster’s muddy, dark, acidic stomach. Bjorin summoned reinforcements to aid him; a trio of enraged dire badgers. Two quickly set upon the monster, while a third aided Luthiana in holding the western flank against one of its smaller companions. The badgers tore through the body of the huge creature, felling it onto its side, where its death groan released a haggard and enraged barbarian who wasted no time in rejoining the fight on the eastern flank. By this time, Torash, who had been holding the east, had been worn down by his opponent. It nearly delivered a death blow when it wrapped its vines around his neck and lifted him above the ground, but the cleric managed to break free, barely alive.

Bjorin braved a dangerous approach through the center of the fight, dodging attacks from both monsters to heal Torash. Meanwhile, Glithas and Roondar, their powers expended, were reduced to bow attacks from the rear of the party. Bjorin also found his magic nearing its end. Luckily, the dire badgers proved incredibly aggressive and damaging. They inflicted sufficient damage on the western monster to bring it down, despite suffering the loss of one of their number, then joined Torash and Yunaan in the east. However, it was not soon enough to save the pair. Yunaan fell unconscious from a blow from one of the creature’s tough vine arms, and Torash followed after inflicting a hammer blow infused with holy blood. The fight seemed to balance on the knife’s end before additional damage from the badgers, Bjorin, Glithas, and Roondar brought down the final creature.

Bjorin used the last of his power to revive Torash and the party did their best to recover their lost vitality. Now, standing over the bodies of the embodiments of corrupted nature, with Bjorin increasingly consumed by shadow, the party finds itself drained of power and with two columns left to investigate…

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Session 5

Travelling north from Emberven, the party crossed the border into Norhelm after three days, passing through a lightly defended garrison of royal troops. With the Norhelmian winter approaching, they found themselves often sheltering in the royal inns sponsored by King Siggard to ease travel in the sparsely populated country, usually no more than an inn, a stable, and a collection of houses for the staff. Any chance to escape from the cold northwestern wind was welcome as they trekked deeper into the mountainous, heavily forested nation.

On the fourth night, the party approached another of the royal inns as the sun began to sink beneath the horizon. Roondar went off to the stable to take care of Falmouth while the rest of the group entered the common room, which was deserted except for a large blond man in furs and another man apparently sleeping on one of the tables. Not longer after entering however, Bjorin, Yunaan, Glithas and Torash began to hear a hypnotic whispering and babbling in their minds, numbing their senses. Meanwhile in the stables, Roondar found no stablehand to take care of Falmouth. When he investigated the cubby nearby where the stablehands often drink while waiting for patrons, he discovered only the dead, blood-drained body of the worker. Quickly, Roondar crept out of the stable.

Bjorin fell victim to the hypnotic whispering while the rest of the group shook it off. The blond man suddenly rose and picked up his table, flinging it at Yunaan, who managed to dodge it as it crashed into another table and splintered into pieces. From the second floor, a pair of black amorphous smoky shapes drifted down. As Yunaan discovered when one touched him, mere contact with them deadened the senses of their victims. While Yunaan moved forward to engage the blond man and the loyal Luthiana awakened Bjorin from his stupor, the kitchen door blew open to reveal a pair of blood-swollen, seven-foot tall monstrosities and a horde of zombies behind them. Clearly, the party had walked into something.

Yunaan and the blond warrior engaged in combat after the man pulled a greatsword from his side and said a word that caused lightning to trace the length of the blade, but Yunaan quickly found himself on the defensive after a blow from the warrior severed his axe haft. Glithas distracted his attacker with a flaming sphere, causing the furs on his back to ignite. Meanwhile, Torash suffered the wisdom drain of the wispy shapes before raising the symbol of Reimar to turn the undead, but to little effect; only a handful of zombies were destroyed. Luthiana, Bjorin, and Torash soon found themselves engaged with the undead.

Roondar, hearing the battle, rushed into the kitchen entrance, thinking to annihilate the undead there. But in a harsh turn of fate, he found himself surrounded by a trio of zombies which landed heavy blows on the psionicist and left him dying in a pool of blood. In the common room, things appeared to be going poorly for the party; the undead were hitting hard, as was the mysterious blond man. A second turning attempt by Torash proved more successful, eliminating more of the zombies and the smoky shapes while Bjorin stepped back to summon an animal companion and Luthiana held the attackers at bay. A desperate Yunaan tried to seize a weapon from one of the zombies, but the creature struck back at him and ended his attempt. The wounded blond man turned on Glithas, but the wizard sent a magic missile into his chest that knocked him off balance. Yunaan seized the opportunity, charging in and colliding with the warrior, crushing him through the bannister of the stairway and knocking him flat. When the man regained his feet, he apparently decided to leave the work to the undead; his furs had ignited the hay-strewn floor, and with the undead apparently crushing their opponents, he beat a retreat up the stairs. The party, too consumed by the battle, did not pursue.

With the help of the magically summoned dire wolf, a fearsome animal as large as a horse, the tide began to turn. Glithas tossed Yunaan a mace, but the barbarian scrounged a scimitar from a fallen zombie after noticing that the huge, blood-filled undead seemed to suffer more from slashing weapons. A wounded Luthiana, drained by holding back the undead until the wolf arrived, retired while Torash, Yunaan, the wolf, and Glithas focused on the central group. Bjorin skirted the common room wall to get into the kitchen to help Roondar, suffering a heavy blow from one of the monsters in the process and arriving mere seconds before Roondar’s death to deliver healing. Overhead, the party heard a whoosing sound and a bird’s cry, followed shortly by another whoosing sound.

Bjorin and Roondar arrived back in the common room as the remaining undead rapidly weakened. Roondar delivered a bolt of electricity and a bolt of fire to them, blowing a hole in the inn’s wall and setting a portion of it on fire respectively. Torash sought to contain the flames with a cantrip of water summoning while Bjorin rushed upstairs to see if the blond man remained and the heroes mopped up. In the aftermath, they found the man had escaped out a window, leaving only an area of flattened grass to mark his escape and a dropped, green-glowing dagger. Roondar and Glithas found the zombies were almost certainly the inn staff; they had the same spiral pattern on their heads as those in Emberven, but the glow had not yet ignited. Roondar also found an impression in the hay of the stable that Bjorin identified as child-sized, but neither Luthiana nor Falmouth were able to pick up a scent.

Deciding it would be best not to be present when anyone else arrived, enemy or civilian, the party moved out into the wilderness to camp. The next morning, Glithas attempted to identify the dagger but with puzzling results; he experienced the sensation of a power blocking his attempt and creating a magical feedback, then being sheltered from it. The party had no answers, and continued northwards into the wilderness, leaving the road to enter the mountains.

Winter had already come to the area and it took four days of travel with Bjorin as guide to navigate the snowy passes and uncertain, rocky terrain before the group ascended the foot of the mountain to look out over the valley that appeared exactly as it did in the vision; heavily forested, sheltered between twin granite mountains. A stream ran through the western half; the eastern half turned into gravel and rock. Observing the valley, Bjorin noticed a wolf navigating the slope upwards slowly and noted its curious behavior; apparently leaving any local food source or pack grounds. When he approached it to speak to it with his druidic powers, it noticed him and transformed into a man who collapsed on the rocky slope. Bjorin’s approach turned into an urgent run, and he collapsed next to his fellow druid to lay hands upon him. He recognized him; Josep, one of the Ulvbroden from Brynolf.

When revived and questioned, Josep explained that Brynolf had been attacked by a massive, crystal-encrusted earth elemental that had killed six trainees and a senior druid before being put down. Leontes consulted the earth and ascertained the direction of its origin, sending Josep to scout while he attempted to summon help from other druids and King Siggard. Josep, stopping to consult other earth-dwelling creatures such as groundhogs and badgers, had traced it to this valley in the domain of the druid Gedda. He entered the valley but found himself surrounded by a dark fog that thwarted any attempt to fly back out. He was forced to take wolf form to walk out but was beset by dancing lights and crazed animals and plants, finally being cornered and attacked by dire wolverines that mauled him before he escaped.

Upon learning the party meant to enter the valley, Josep wished them well but explained he had to return to report; he had seen the organized tracks of predatory animals headed eastwards and feared Brynolf would suffer additional attacks. As the party trekked northwards to enter the valley via the river, Josep took raven form and left.

The party spent the night on the northern slope before entering the valley. Fog and darkness enclosed them, both unnatural in their appearance. Bluish white lights danced in the air and crystals were embedded in tree trunks and the frightened animals that fled at their approach. In Bjorin’s pack, the crystal they already possessed began to vibrate and then emit a pulse that caused the fog itself to ripple. It was answered by a second pulse, and a quartet of pillars of light began to glow around the valley. Perplexed, the heroes set out towards the nearest one, but soon stopped as Roondar spotted a dire wolverine lurking in a tree above. His attempts to hail it were ignored and it pounced; the party soon found itself surrounded by crystal-encrusted, twelve foot long wolverines growling insanely.

A battle ensued. Torash used his magic to grow to twelve feet tall, but found himself beset upon and wounded, forced to withdraw the heal. Yunaan found his foe a match for him, and Bjorin realized his dire wolf companion would be needed. Roondar held off the southern approach by sending a bolt of lightning towards the aggressors, then summoning ectoplasm from the Astral plane to entrap one of the charging animals, knocking it out of the fight. Glithas summoned his flaming sphere but found it difficult to remain safely out of melee range as the insane animals feared no attack. Falmouth joined the fight but was outmatched and quickly reduced to unconsciousness. In the end, the appearance of the dire wolf and a well-aimed bolt of ice by Roondar turned the tide, decimating the central trio of wolverines and leaving the rest of the party to clean up, smarting from the ferocity of the animals’ claws and teeth and drained of spellpower.

Now, the party finds itself battered barely an hour into their trek, surrounded by darkness and fog with only a quartet of mysterious pillars of light to guide them to salvation or death…

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Session 4

The heroes raced through the streets of Emberven, the wind whipping in their faces and rain lashing down through the buildings. As they approached the northern gate, a single wooden tower looking over a narrow, lashed-together wooden door, they heard a scream and saw a boy try to escape from the top of the tower before being grabbed by a rotting, purple hand and dragged back into the shadows. Several other bodies already lay at the bottom of the tower.

The party spread out and moved forward cautiously as a second ghoul appeared at the tower top. The ravenous undead descended, inflicting minor damage on Yunaan before they were quickly dispatched. Glithas took to the top of the tower with his bow as two more ghouls climbed over the wall and rushed forward, while another appeared from behind a house to the south. A fierce melee battle ensued. Bjorin attempted a charge, but lost his footing in the muddy ground and fell. One of the ghouls fell upon him and mauled him before he was able to recover, pushing the monster off and dealing a heavy blow with his enchanted shillelagh. Torash found himself receiving a charge of his own, and when the ghoul’s teeth sunk into him, he found his limbs locked and tumbled to the ground, but Roondar distracted the ghoul with an arrow to the side. The party fended off the attacks until Torash regained his feet, destroying seven ghouls; Bjorin, Torash, and Yunaan engaging in hand-to-hand fighting while Glithas and Roondar provided ranged support.

After Glithas fired a light-enchanted arrow into the darkness outside the gate to make sure no more ghouls were coming, the battle ended. The party took some time to note the same green glow the other undead had, and that it was emanating from a spiral pattern etched into the back of the undead’s heads, but they were unable to identify its source or lore beyond an assertion by Glithas that it was certainly magical in nature. Bjorin went to the main gate to notify Ilmar and organize peasant patrols within the town to make sure the buildings were clear, while Glithas and Torash went to the tavern. There, Torash reported his findings to Emmel while Glithas observed. The priest of Mariel observed that it might be wise to notify the temple of Mordyn in Estril, where the Hands of Mordyn, the ultimate undead slayers, had a small detachment. Afterwards, the party rested up for their descent into the masoleum.

When dawn broke the next day, Ilmar and Marion beseeched the party to find and end the source of the attacks. While Ilmar began organizing townsfolk to build pyres to burn the bodies from last night, the party set off to the graveyard. They found it empty but obviously disturbed, with most of the graves having been dug up and piles of mud lying everywhere. With no other structure to investigate, they entered the masoleum’s anteroom, with Glithas deftly observing and notifying the party to steer clear of a booby-trapped floor tile. He scouted downstairs, finding a large, crypt-lined room, strewn with rubble and broken stone, with a green swirl of light and gas rotating in the center, filled with bones. On the far wall lay a metal door with no handle, but a circular socket. He notified the rest of the party who followed.

Glithas had just found a suspicious-looking crypt on the left wall when the swirl emitted a pulse of blinding light and streams of bones emerged, forming into skeletons who set upon the party. Torash called upon Reimar and vaporized them in short order, but no sooner had the last one been destroyed then the swirl flashed again and another 5 skeletons formed. Glithas, blinded, enlisted Roondar’s and Yunaan’s aid to push on the odd crypt, thinking it would deactivate the light. Instead, they found it released a revolving door, while Torash, Bjorin, and Luthiana fended off the skeletons. The door led into a small shrine to Reimar, inlaid with his seal and with a banner with his holy symbol, a red plated fist, knuckles facing, on a black background. Two biers were set up; one was empty, while on the other lay the incorrupt body of a cleric of Reimar, still holding his hammer and prayer book. Surrounding him were a pair of ghouls and a skeleton, dressed in tattered robes in Reimar’s colors and with some sort of pendant around his neck. They spotted Glithas and moved in to attack.

The situation became difficult. Bjorin and Glithas both summoned flaming spheres to combat this new skeletal threat after the party quickly dispatched the ghouls. The skeleton displayed dark cleric powers however, laying hands on Yunaan and opening wounds. Meanwhile, the light continued to pulse and Bjorin and Luthiana in particular found themselves pressed while the rest of the party focused on the skeleton. Torash attempted to turn him but failed, and from then on the skeleton targeted him while Roondar made several attempts to strip the skeleton on its pendant, believing that would end his unnatural life. Instead, he only succeeded in angering the entity; when a wounded Torash withdrew from the front line to heal himself, the vengeful skeleton turned on Roondar and dealt a pair of mace blows to him that left him in a pool of blood, hovering on death’s door. Bjorin acted quickly; he broke away from the skeletons he was engaged with, suffering a pair of heavy blows in the process but healed the fallen psionicist, reviving him but in a severely weakened state.

Meanwhile, the skeleton healed itself with its dark energies and proceeded to inflict additional damage on Yunaan. However, the party’s onslaught finally wore him down and he finally fell to a beam of positive energy from Glithas’ palm that reacted violently with his connection to the Negative Material Plane, incinerating him. The other skeletons continued to press close and the cloud itself was firing bolts of negative energy, striking Luthiana, Torash, and Bjorin. Needing to inflict maximum damage, Bjorin cast a spell to turn himself into a small, radiant sun, burning the nearby undead with purifying light. Several skeletons fell to its power, and the party broke a cordon around the badly wounded Luthiana.

With the fourth wave of skeletons destroyed, the cloud’s power was undone and it quickly dissipated, leaving the party free to explore the shrine. There, Glithas and Roondar found twin books on stands; one that appeared to be an autobiography of sorts, describing the life of cleric of Reimar near 300 AB who fought in the Battle of Skalvor. The second book was an ancient holy book of Reimar, containing information about rituals, temples, rites, and prayers. As soon as Torash entered the shrine however, the eyes of the incorrupt corpse opened, still milky white in death. The cleric rose from his bier and approached Torash, ignoring his attempts to contact him. Instead, the revanant handed his warhammer to the young priest, warning him that a storm was coming and that Reimar would require instruments to do his will. Success would be rewarded with a place of Reimar’s side; failure would doom him to the pits of Mordyn. Torash accepted the hammer and the revanant returned to his resting place, folding his hands over his book and closing his eyes once more.

Roondar investigated the pendant left behind by the skeleton and realized it was a gnomish multi-key, designed to open a gnomish lock mechanism that was nigh-impossible to pick and that it fit the metal door. He used it to open the door and, after a search revealed no traps, went inside. Unfortunately, the search was found to be faulty; a trio of spears shot from the wall which Roondar was not fast enough to avoid, puncturing his body. Glithas tore down the trap to free him, but the gnome was well enough to continue. Finding themselves in a short hall, the party opened the final door and viewed a gruesome scene. The main chamber had been converted into some sort of experimental lab with body parts in the middle of the floor and two half-finished monstrosities dangling from a chain. A table, chair, and bookcase, recently made but empty were along one wall. Several zombies shuffled around the pile, one of which was wearing a tabard and carrying a grevious gash in his chest, identifying him as the murdered captain of the guard. The zombies attacked.

Even in their depleted state, the party found little challenge in them. The former captain of the guard managed to land a pair of heavy hits on Yunaan, and another zombie inflicted damage on Torash. Bjorin transformed his hands into bear claws and savagely mauled two of the undead, while Glithas burned the former captain with a flaming sphere, and Torash and Yunaan fought with hammer and axe. Torash summoned a spiritual hammer to aid the party, striking at the zombies from behind. Roondar, low on psionic power and with no weapon other than a piercing spear that would have little effect, found himself largely sidelined after dealing some minor damage to the captain.

Once the party dispatched them, a brief flicker of intelligence came back to the captain momentarily, who gasped out a warning to the heroes to ‘beware the man in the mask’. Unsure what to make of this, the heroes searched the room but found the instigator of the crisis gone. Bjorin, searching the room with eagle eyes, found a single ring of protection underneath the rubble of an effigy in an alcove.

The heroes returned to Emberven, and while the townspeople were joyous, the party found themselves having to move fast; a boy returned riding Emmel’s mule, reporting that Baron Tasriem was finally on his way. Marion and Ilmar agreed it was best that the party not be present when the baron showed up to realize that he was too late to gain any glory, but just in time to help with reconstruction, fearing his misdirection frustration might catch their saviors. Instead, Marion presented the party with several days of food as well as 50 gold pieces each and promise of future hospitality.

So, the party resumed their trek northwards, pulled to the mountains of Norhelm by the strange crystal vision and now haunted by the mysterious warning of a slain guardsman….

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Session 3

The party set out northwards towards Norhelm, wending their way through Skell and Daymar’Duan and taking passage aboard a keelboat to cross the Illeil to the state of Petra, after plying Yunaan with sufficient alcohol to suppress his fear of deep water. After making landfall in the town of Moset, they journeyed through Petra and into the grassy state of Belmara, just south of Norhelm.

Two days in, they notice the smell of burning wood and spot smoke on the horizon, over a rolling hill. They come upon a damaged, palisade-enclosed town, finding its gate torn down and replaced by a pair of carts manned by frightened townsfolk. At first the folk are suspicious, but upon spotting Torash’s holy symbol they usher them inside quickly. Several buildings have been burnt down, and the village green has been transformed into a hospital/armory/kitchen.

They met Marion, the mayor of the town of Emberven, along with her advisor, Ilmar. The pair explained that the undead had attacked their town last night; a mass of skeletons and zombies that quickly overwhelmed the sleepy, solitary guard on the gate and set about slaughtering the inhabitants. The citizens sought refuge in the tavern in the town center, where a passing crippled cleric of Mariel, Emmel, used his turning ability to scare off the sieging forces. The next day, the villagers sent a messenger to their lord, Baron Tasriem, on the town’s sole surviving mount, Emmel’s mule. However, they do not expect any such aid to arrive today and it was only a couple of hours before nightfall. They beseeched the party to stay and help drive off the attack that was certain to come tonight.

The party agreed to help, and as night fell they assumed positions near the main gate along with most of the able-bodied townsfolk, armed with clubs and staves and organized into small groups around scattered militiamen. The rest of the town took refuge in the tavern, along with Emmel and a handful of boys. Meanwhile, a skeleton guard was placed on the town’s small rear gate.

Roondar rode out to keep an eye out for the undead, taking a position on a hill overlooking the town cemetary that they suspected was the source of the problem. Clouds rolled in, and rain sooned followed, churning the road into mud. The only light came from bonfires scattered throughout the town. After an hour of waiting, Roondar spotted a green glow coming from the graveyard and quickly returned to town. No sooner had he arrived to report the undead’s approach than a boy in one of the towers overlooking the gate confirmed it, and the party assumed positions; Bjorin up in the northern tower, the rest of the group taking point at the carts. As the undead approached and fear gripped the peasantry, the party soon showed their power.

Bjorin placed an entanglement spell into the center of the first wave of skeletons and zombies, stopping them cold while Torash cast Enlarge upon himself and stepped over the carts, raising his holy symbol and calling upon Reimar to incinerate the undead. The first two ranks died in holy fire. Meanwhile, Yunaan began to smell burning wood and acid from his position at the carts, and soon found that what he thought was a puddle at his feet was in fact a ooze of some sort. The ooze unleashed necromantic magic upon him, but Yunaan resisted and fought back, and Glithas joined him. Roondar identified the beast as a graveyard sludge, a necromantic by-product of negative energy and acid.

While Torash and Bjorin focused on the skeletons and zombies approaching by summoning a flaming sphere, manipulating Entangle and calling upon Reimar for additional power, Roondar, Yunaan and Glithas found themselves dueling the sludge with axe, magic missile, flaming sphere and psionic power. Torash found himself increasing pressed by the undead and began to withdraw, while Yunaan fell prey to the sludge’s fear powers and temporarily fled the battle. The villagers attempted to aid them, but found themselves no match for the acidic beast.

When Yunaan returned to the battle, he engaged the zombies and skeletons but soon found himself surrounded by them while Torash was locked in a fighting retreat, withdrawing while using his superior reach to fell his pursuers. Bjorin sent his flaming sphere tumbling through the undead ranks, while Glithas poured spellpower into the sludge and Roondar attacked it with his short sword. Roondar suffered a serious acid burn and required healing from Torash. Finally, after Glithas and Roondar had substantially weakened it, Bjorin dispatched the sludge by casting a Shelleigh spell and charging and crushing the monster with his magical club.

From there, the party found the situation quickly came under control. Yunaan was able to fight his way out of the encirclement, inflicting heavy casualties on the weak undead while Luthiana joined the fray, and skeletons and zombies alike fell to hammer, axe, shield, tooth, and club.

No sooner had the front gate been cleared, however, then a youth came running full speed from inside the town, and managed to gasp out a report that the rear gate had been attacked by foul, bluish undead creatures that Roondar was able to identify as ghouls.

Now, exhausted and drained, the party races towards the rear gate, hoping to stop the secondary attack before the undead are loose within the town…

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Session 2

The party settled down to an uneasy reset in the ruined gatehouse, taking turns on watch. Hours past, with Bjorin handing off to Yunaan, Yunaan to Roondar, and Roondar to Torash. As the end of Torash’s shift approach, distant shouting began to be heard in the cavern, far away and indistinct. Torash awakened the rejuvenated party members and Glithas went on ahead to scout the way. He returned minutes later after having heard the sounds of battle and a loud peal of thunder.

The party progressed towards the city center and the sound of the battle, through the dead and deserted city. Roondar was able to ascertain that the city was human from its architecture, but not much else. They came upon the remains of a public square, filled with weeds living off of the meager sunlight that came in through the fissures overhead. In the center, a statue of a knight stood atop a dried-up fountain, and slumped against the statue was a huge tentacled creature, dead. Two of its tentacles had been severed and its eye gouged out. Also in the square were the bodies of two men, one slumped over a stone bench, the other leaning against the base of the fountain. A quick search revealed the men to apparently be mercenaries, or some form of muscle.

Increasingly perplexed, the group continued on to the city center where the domed building they had seen from the cave mouth lay. They found it bracketed by statues of men in robes and ringed by shattered windows, its walls carved with mysterious linear symbols that Roondar and Torash identified as pre-Sundering. From inside was coming a soft white light. Glithas scouted the building once more, seeing its inside strewn with bizarre growths of growing crystal that seemed to have emerged from its stone floor; in the center of the room was a tunnel, ringed with the crystals, one of which had a fresh blood smear on it.

The party reluctantly entered and progressed down the tunnel after Bjorin confirmed the magical nature of the phenomena. The tunnel was hot and claustrophobic, its walls lined with the pulsing crystals and leaking small streams of water to form dual channels. Gradually, its ceiling parted and the walls became shorter, as the water became thicker and more opaque. The tunnel levelled into a chamber with a viscous, opaque pool of the white ooze that the channels flowed into, surrounded by a low crystal wall. Beyond it, a bridge ran into the cliff face.

After some debate regarding how to approach the pool, Roondar picked up a stone and tossed it in. The stone sunk from view, but the ripples on the pool gave way to the rising humanoid forms of two figures, their anatomical features gone except for hollowed out areas where their eyes and mouths should be. The golems charged the party. Bjorin stepped forward and sunmmoned the power of nature to blast the pair with sand, stunning them and stopping the charge cold. The rest of the party attacked while Torash called upon Reimar’s might to enlarge himself to almost 12’ tall. The seemingly formidable golems found themselves surrounded; Yunaan pressing in from the rear, the massive Torash holding the front, and Bjorin and Glithas stabbing from the side while Roondar ineffectually fired from farther down the tunnel. The golems curiously began leaking blood as blows were struck, indicating there were not perhaps entirely composed of the mysterious ooze.

While the golems landed serious blows on Torash and Yunaan, they were soon brought down, with the monstrous Torash landing the crushing blows on both of them. As they fell, the ooze began to slough off, revealing a human and a half-elf beneath; already dead before the fight began, and apparently animated by the power of the ooze. Bjorin attempted to discern the properties of the ooze by detecting magic but received uneven results; Yunaan and Bjorin coated their weapons with it to no effect.

The group progressed across the bridge and down into a fresh tunnel. Upon hearing voices, the party sent Glithas to scout, who found a bowl-shaped room spread out beneath a 10-foot drop from his position, where a quartet of armed men faced a bleeding, darker man. In the center, a pedestal of upthrust stone held a brightly shining crystal. Glithas summoned the rest of the party, who arrived in time to hear the men bickering, addressing the man in the center as Aldman and claiming the cavern had become too dangerous for no reward. As Aldman reached for the crystal, Glithas’ intellectual curiousity overwhelmed his common sense and he stood, suddenly and asked ‘What’s that?’.

The surprised mercenaries rushed to form a cordon around the drop-off while Aldman tried to seize the crystal, but was repelled. A brief skirmish erupted, with the mercenaries rapidly losing taste for battle after Aldman teleported out and abandoned them. Their poor position was not improved by the party raining down projectiles on them, and when Yunaan unleashed an intimidating roar and Roondar appealed to their common sense, they soon surrendered.

The party learned Aldman had hired them to explore the cave, claiming there was treasure, and paying them each 50 gold, with another 50 promised afterwards. They had encountered the first tentacled creature during their descent but Aldman had managed to dispatch it, his fireball causing the explosion that first lured the party down. After camping, they were ambushed by the monster the party had found at the fountain, losing two men and with Aldman receiving a serious wound. The ooze pool had jumped at them as they passed and claimed two more. The party decided to relieve them of their gold and weapons except for daggers and turn them loose.

Meanwhile, a curious Glithas approached the crystal and examined it, but, unable to glean much from a visual inspection, touched it. He saw a vision, a blur of images; a city of gold and marble, a worried middle-aged man, a vast chamber filled with red-robed people listening to a young man, screams and darkness. He flew out of his body, over Termecia and into Norhelm, seeing a glade in the mountains west of Klaring that he knew he could now point to right on a map. Finally, the clearest part of the vision; a voice, whispering Forgive us. We did not know.

The party, its attention drawn by Glithas being thrown to the ground, turned its attention to him as the mercenaries fled. The crystal dimmed, but when Bjorin tried to maneuver it into a backpack, he found himself subject to the same vision. After explaining what had happened, Torash and Roondar also subjected themselves to it, while Glithas insisted on finding a map. Unfortunately, Glithas also became aware that his sense of magic had dimmed, and began to panic; the party was forced to withdraw.

Now, with only a vision and a sense of dread to guide them, the heroes have sent out to the mountains of Norhelm to find what lies in its snowy peaks…

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Session 1

Autumn. The party is making its way through the western Termecian forest, in the state of Skell. Since the repulsion of the Cadrian invasion in the Battle of Winter’s Night, the southwestern regions have been troubled; bandits, mercenaries, and ex-soldiers conduct cross-border raids from Cadria, which turns a blind eye, while the weak and disunited Termecian lords can do little to strike back. It is in this environment that the members of the party separately responded to a call by the baron of Benoin, Baron Amness, to drive out a bandit group that had destroyed a village. Lead by the baron’s young nephew, the group set out to destroy the brigands’ camp.

The party members were clearly more experienced than their fellow mercenaries and soon formed an impromptu squad, a lucky fact as their group was ambushed in the night by the brigands a day out from their camp. The mercenaries panicked and were routed, except for the party who held their ground and eventually beat the attackers back, inflicting heavy casualties. After finding the nephew unconscious under a collapsed tent, they pressed on and set the bandit camp aflame, killing the remaining rogues. The baron’s nephew was killed in the attack, foolishly jumping out into the open and giving a war cry, and falling to an arrow.

The heroes decided not to take the risk of reporting back to the baron; there is no law preventing an unhappy noble from stringing up those he blames for the death of his family, however innocent they may be. Instead, they decided to move further southwest, investigating reports of a deserted town.

2 days later, the party was traveling through the Termecian forest near noontime when a column of flame shot straight upwards into the sky 200 yards away from the path. The party approached cautiously and discovered a fissure in the ground, which they then descended into with a length of rope from Roondar’s pack. However, Glithas and Bjorin both suffered injuries during the descent, losing their grip and plummeting into the tunnel below.

There, the party discovered the charred remains of a tentacled creature and a tunnel leading downward, which they followed. The tunnel opened out into a chamber containing a ruined town, sitting on a crumbling hill, illuminated by other fissures in the ceiling and surrounded by a pool of water. The tunnel ended 90 feet above the water, so the party were forced to scale down the cliff face. Yunaan descended first and safely reached the bottom. Roondar was next and nearly had reached the bottom when 6 dire bats caught scent of the party and attacked. The small tunnel opening neutralized much of the party’s offensive power, pinning Bjorin, Torash, and Glithas at the top while Yunaan attacked from below with his bow and Roondar clung to the rope 20 feet above the water, battering the bats with psionic attacks.

A bat knocked Roondar from the rope and the gnome plummeted to the water below, where he expended much of his power in a flash of psionic rage, devastating two of the bats and knocking one of them into the water. However, this expended much of his power, and Roondar found himself struggling to stay aflot in the water. Torash summoned a spiritual hammer to batter the bats while Bjorin held the tunnel opening and Glithas pummeled the attackers with magic missile. After clearing some of the bats from the tunnel opening, Torash made a break for the rope but lost his grip almost immediately and began plummeting the nine stories to the bottom.

Yunaan summoned the rage of his ancestors while a desperate Torash managed to keep his wits about him long enough to call upon Reimar to grant Yunaan extra strength. In a great crash, Yunaan, now with the strength of a giant, caught the falling cleric in a massive splash. Above, Glithas and Bjorin cleared out the last of the bats in the upper reaches and Bjorin began his descent while Roondar, Yunaan, and Torash concentrated on the bats swooping above the pool. However, one of the bats which had been knocked into the water managed to struggle out far enough to launch himself back into the air. He rapidly approached Bjorin and with a buffet of his wings, knocked him from the rope. Again, Yunaan placed himself under the rope and with another great crash, caught the druid with his now-supernatural strength. Meanwhile, Glithas was gravely wounded by the bat and, near unconscious, managed to stagger backwards and fell his attacker with a magic missile. Below, the rest of the party managed to mop up the last of the creatures.

The party regrouped and healed, then proceeded into the ruined gatehouse guarding the entrance to the town. Bjorin, in the back of the line, managed to spot smaller versions of the tentacled creature they had found, before they could attack. The party, now ready for combat, nevertheless found themselves swarmed by 4 of the creatures. Torash and Yunaan, at the front of the line, were grappled by the razor-sharp tentacles of the monsters while Bjorin and Roondar found themselves largely cut off from the fight by a flanker. Yunaan managed to fling off his attacker while the beleaguered Torash, under two of the creatures, neared death. Bjorin rushed forward to provide healing while Roondar held off his attacker. Glithas summoned a flaming sphere but found himself bedeviled by its near-supernatural agility as it repeatedly dodged the fiery projectile. The party, low on magical power, resorted to physical muscle to wear down the creatures, with Glithas rushing forward with his bow to land the final blow.

Now, low on magical and psionic power and physically battered, the party faces a ruined town and an uncertain objective…

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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